Why can i learn mutilate on my rogue




















I would also change your level 75 talent to Prey on the Weak. The debuff from your stuns will help out a bit more than Internal Bleeding in group settings. Also, you need some enchants. Deadly Navigation on MH, Quick Navigation OH, cheap haste ring enchants, and I would even go as far to socket agility or haste gems rather than those crit ones.

Haste and mastery should always be prioritized over Crit. Haste makes dots tick faster and helps energy regen. And mastery is our secondary stat right for increasing damage. Crit trails behind that.

I would focus on haste primary and mastery secondary and that will increase your dps. Also your tank trinket you have is bad for dps. And the other one focuses on Crit and you could use something better instead of it. Hope this helped! It usually comes down to managing your combo points. Blizzard Watch is a safe space for all readers. By leaving comments on this site you agree to follow our commenting and community guidelines.

Login with Patreon. By Scott Helfand. The time has come to return to the shadows. The time has come to level a rogue. The Choices We Make Your specialization. Subtlety: The most active read: lots of button presses spec while leveling, thanks to soft but fast-hitting abilities Hemorrhage and, once you hit Level 40, Backstab. Subtlety: Either a dagger or a slow weapon in each hand. But Shadowstep is tons of fun — you can even cast it on friendly players and critters to teleport to them!

Their usefulness is deeply situational, obviously — but when those situations arise e. Spend them on Envenom. Combat: Build combo points with Sinister Strike and, at Level 20 and above, use Revealing Strike whenever you start smacking a new target. Spend them on Eviscerate. To help you get in the mindspace of rogueness, remember these tips. Blizzard Watch is made possible by people like you. Please consider supporting our Patreon!

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Drawing on interviews with girls and women who have been cut by health providers, my research shows that parents are increasingly having their girls, some as early as 5 years old, cut by nurses or other healthcare workers either in homes or in health clinics.

This popularity was due to a patch change which boosted Hemo builds up to the same theoretical DPS level as combat builds while allowing them to provide the Hemorrhage debuff to the raid. While the Hemorrhage debuff will provide a decent benefit to raid DPS on the order of , it scales poorly.

Rogues desiring to spec for Hemorrhage may obtain the highest DPS by taking two swords and speccing trispec Hemo swords. Rogues who do not have access to two swords may use trispec Hemo Deadliness.

Not taking either of these two talents is essentially madness. Spend any remaining talent points in Lethality, then Murder, then Vile Poisons.

Note that taking Dual Wield Specialization mandates also taking Precision. Combat dagger builds additionally require Puncturing Wounds and Opportunity, while other weapon types require Improved Sinister Strike.

For Hemorrhage builds, the mandatory talents are Serrated Blades and Hemorrhage. For trispec Hemo Deadliness builds, taking Blade Flurry is superior to taking a fifth point in Deadliness.

The following sample builds illustrate how each build might appear in actual use. Keep in mind when looking at these samples which talents are required the remainder are usually considered to be up to taste.

Rogue DPS is a complex interaction of a wide variety of stats: strength, agility, hit rating, crit rating, haste rating, expertise rating, armor penetration, and attack power. For example, increasing your agility increases both your attack power and your crit rate; increasing your attack power increases the value of hit, crit, haste, and expertise rating, and armor penetration; increasing your crit rate increases the value of attack power, haste rating, and armor penetration. Because of these interactions, it becomes very complicated to evaluate a piece of gear in a vacuum i.

This is where spreadsheets come in handy. Three notable rogue spreadsheets exist which can be used to roughly calculate DPS output given a set of gear, talents, and buffs.

This is always the recommended way to evaluate prospective gear upgrades, as it will be as accurate as possible specifically for you. Avoid falling into the trap of looking at any single DPS stat — rather, look at your total DPS output, and seek upgrades that increase that total. The best item is always the item that provides the most DPS, regardless of the specific stats it provides.

For those who cannot, for whatever reason, make a direct spreadsheet comparison, we present a system to compare arbitrary pieces of gear, which we will call Equivalence Points EP. Now, to flesh out the system, we must figure out how much DPS a single point of attack power provides.

Then, we assign each other stat a weight in EP proportional to its DPS contribution relative to a single point of attack power. Only calculate EP for the socket bonus if the piece has no blue sockets. See the gem section below for an explanation as to why sockets are handled this way. Any stat that does not provide direct DPS value e. An example of using the EP weights is provided following the tables. Alternatively, the EP weights may be used with various loot ranking facilities, including Loot Rank and addons such as Pawn.

If you raid with more, fewer, or otherwise different buffs, consult the Gear Spreadsheet to obtain more accurate personalized EP weights. These weights assume your average gear level consists of heroic and non-heroic 5-man dungeon gear, pre These weights assume your average gear level consists of Hyjal Summit and Black Temple drops, as well as 2. These weights assume your average gear level consists of Sunwell trash and boss drops and crafted gear. Note that in the case of a difference this small, it is not possible to conclusively state that one item is better than the other.

Such a small difference based on EP weighting indicates that you should check a spreadsheet for an exact valuation. To put it simply, you want a helm with a meta gem socket.

The [Relentless Earthstorm Diamond] is an extremely powerful gem which provides DPS value enough to boost helmets with meta gems well above same-tier helmets without meta gems. By way of example, [Netherblade Facemask] nearly outdoes [Grimgrin Faceguard] even ignoring set bonuses.

The value of the meta gem socket is determined by two factors. Second, less obviously, is the loss in stats caused by having to use two blue gems somewhere on your gear. Until Sunwell, it is not really possible to avoid having blue sockets on your gear — they will simply be there. Thus, you can take advantage of them by choosing the two blue sockets on your gear which you can match to obtain the highest total socket bonuses you would not otherwise have obtained.

This gain in stats is a variable determined by your overall gear setup. It is impossible to know beforehand which items with blue sockets you will use to meet the meta gem requirement. This is why socket bonuses on items with blue sockets are always ignored in EP calculations. Also, if you do not have two blue sockets on your gear setup, simply use red sockets as necessary.

Because gems provide a fixed itemization budget worth of a single stat, they are usually used to stack your most valuable DPS stat the stat with the highest EP weight. For almost all builds, the two stats for which you should gem are hit rating and agility. It is generally worthwhile to gem for any socket bonus that provides offensive stats and which is obtainable using only red and yellow gems. If your hit rating EP weight is higher than your agility EP weight typically for combat builds , then you should do this by using [Rigid Dawnstone] in yellow sockets and [Glinting Noble Topaz] in red sockets.

You should also gem for exactly two socket bonuses that require one blue gem each, using [Shifting Nightseye] as your blue gem. In any other item that has a blue socket, or that has a non-offensive socket bonus, simply stack the stat with higher EP either [Rigid Dawnstone] or [Delicate Living Ruby].

This may or may not be a worthwhile trade-off, especially since Blessing of Kings alone usually tips the scales in favor of agility; consult a spreadsheet for an exact determination.

If you have access to epic gems, you may simply substitute the epic equivalent of any of the above named gems where applicable. Note that [Crimson Spinel] are still in high demand from just about every caster class; therefore, if you would like to use them, you will most likely need to purchase them using [Badge of Justice].

Of special note for combat builds is that by the end of Sunwell gearing, you are very likely to surpass the hit cap following the given gemming strategy. See below for more information on the hit cap. Use a spreadsheet and plan out all of your gear upgrades as you approach this gear level to ensure that you do not have to resocket.

In general, you can avoid this situation by gemming all of the red and yellow sockets on your Sunwell gear with [Glinting Pyrestone] , or by gemming [Delicate Crimson Spinel] in red sockets and [Glinting Pyrestone] in yellow sockets.

The following BoP epic gems are available from various sources, and may be used in any socket where a rare gem of the same color would normally be placed. The PvP and jewelcrafting gems listed below are also unique-equip with the exception of [Bold Ornate Ruby] purchased from arena points , meaning you may only wear one at a time in any given set of gear.

The heroic gems are not unique-equip, and may be used without limitation. Finally, note that the following gems are strictly inferior to available alternatives, and should not be used for any PvE build:.

For rogues, the two stats with caps are hit rating and expertise rating. The hit cap refers to the point at which you have enough hit rating not to miss an attack, and the expertise cap refers to the point at which you have enough expertise rating not to be dodged. For obvious reasons, hit or expertise rating beyond its respective cap is worth zero DPS value.

There are two hit caps for rogues: the soft cap occurs when you can no longer miss a special attack, while the hard cap occurs when you can no longer miss a white attack. Of these caps, generally the level 73 caps are most important, since DPS usually matters most against boss mobs.

However, much of a raid is typically spent fighting level trash, and in addition, many bosses have additional level targets to kill, on which DPS is often as important as it is against the boss itself.

Thus, exceeding the level hit caps may be detrimental to your DPS output in these situations. Your base chance to be dodged by a raid boss with any attack is thought to be 6. Here we calculate expertise caps for various combinations of talents and racial abilities:. The hit and expertise caps are NOT magic numbers that every rogue [or any rogue] must reach.



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