At the end of the mission, Alma walks out of an elevator, appearing within a ball of fire. The Delta Force squad attempts to escape her, however, she quickly kills them all.
The identity and mystery of Alma Wade is the very core of the game. First appearing in the introduction, Alma's presence is felt constantly throughout the game, with hints and glimpses of her life made throughout the game's use of visions and info the Point Man gathers through both Paxton Fettel and several laptops scattered throughout the areas he searches. She appears as an eight year old girl wearing a red dress and has a disturbingly blank, mask-like face almost completely obscured by long dark hair.
Right from her first appearance, it's never quite clear if Alma is real, or if she only exists in the minds of the people seeing her. Bloody footprints can be found in some places where she walks, and she is briefly visible on a CCTV monitor in the South River Wastewater Treatment Plant , in the same room where Bill Moody is interrogated. Alma is seen repeatedly in F.
Her appearances are usually preceded by a static radio transmission, logged as "Unknown Origin. Sometimes all that is heard is her soft, giggling laugh, or indistinct words whispered as though in the Point Man's ear. She sends in a team to assess the facility's condition. The team promptly disappears, killed by Alma. Genevieve sends in a second team, but they also disappear. Realizing that Alma's spirit has somehow been awakened by the reopening of the Origin site, Genevieve seals the facility.
A few days later, Alma appears to Fettel and creates a second Synchronicity Event, causing Fettel to go rogue and take command of an army of clone soldiers known as Replicas. Fettel finds and kills Charles Habegger , whom he cannibalizes in the belief that he can obtain his victim's thoughts through their flesh.
He and Alma learn about a report being worked on by ATC employees dealing with contamination of water in the Auburn District. The two set out to find the people attached to the report, possibly believing that they may know the location of Alma's body.
Despite her efforts, the Point Man survives, and Alma becomes curious about him. She begins to appear to him randomly, always watching him, but never attacking.
In both the wastewater plant and ATC headquarters, they kill everyone present, whether these people know about Project Origin and Alma or not. There, Alma continues to watch the Point Man, and eventually learns he is her son.
Soon after, Alma and Fettel learn the location of the Origin facility, and they depart from ATC's headquarters to find it. Along the way, Fettel is able to kidnap Alma's sister, Alice Wade , and kills her while Alma watches. Genevieve Aristide muses in the field guide that Alma was likely jealous of Alice due to the preferential treatment she received from their father, and so wanted to witness her death.
Inside the Origin facility, Harlan Wade releases Alma's true body, now resurrected by Alma's presence, and her appearance changes to that of a naked, emaciated young woman. Alma immediately kills Harlan, then begins to walk around the facility, expelling Nightmares wherever she goes.
Soon after, Alma takes the Point Man into a hallucination, but instead it shows a memory that reveals her to be Harlan's daughter, as well as that the Point Man is in fact Alma's son. In the memory, Alma is reaching out to him, demanding that her child be returned to her, only to encounter stern resistance from her father.
She appears to the Point Man, attempting to hug him, but as her touch is lethal, he is forced to shoot her repeatedly, not stopping until she disappears.
After that, the Point Man walks down a hallway on his way out of the building when the Vault detonates. As they survey the mushroom cloud of the explosion and the devastation to Auburn and Fairport, there is a loud thumping sound against the side of the Black Hawk.
When Jin turns towards the Point Man to ask what it is, the Point Man watches as Alma's older, emasciated form appears in the helicopter doorway, pulling herself up inside. The comic takes place directly after the helicopter crash at the ending of the first F. After noticing some bloody footprints leading away from the crash, Jin sees that the pilot, Bremmer , is still alive, only to soon have his flesh melted off. Jin looks out the window to see the younger form of Alma smiling and her eyes glowing red.
The screen then fades to black, except for Alma's glowing eyes. This connection grows more and more over the course of the game, in parallel with Becket's telepathic signal. Over the course of the game, several of the male members of Dark Signal begin exhibiting obsessive fixations on Alma as her psychic signature effectively drives them into reproductive aggression as she is effectively "in heat" and seeks to conceive with one of them.
She is responsible for the deaths of most of the Dark Signal squad whom she seemed to have found to be unsuitable mates, killing James Fox and Cedric Griffin with large tentacles that appear to be the roots of trees - likely from her memories of being on a swing before being shut away in the Vault.
She begins to take over Harold Keegan 's mind, causing him to follow and try to help her. He is fought as the final boss of the game in a hallucination - lacking eyes and looking as though he has suffered charring to his entire body. He fights with Becket, upset that Alma has chosen Becket over him. Alma's younger form is not seen throughout most of the game, save for a few scenes at the beginning and certain flashbacks during the game.
Her main form is the same as that seen at the end of F. She lacks the visual disturbances around her body seen in the first game, however. Early on it is made apparent that Alma has some type of interest in Becket, and to some extent his well-being. This is confirmed from Dr. York 's surgical notes, in which he states that Becket nearly died twice during the operating procedure, only to have him stabilize without any direct aid by their part.
Upon recovery, Alma is seen watching over him, intrigued but at the same time unsure as to why he can sense her presence. She is then seen leading him deeper into the Harbinger Facility , occasionally pausing to make certain he is following her. Once inside the TAC, Becket becomes fully attuned to Alma, and as a result their psychic bond intensifies. When several ATC Black Ops soldiers try to attack him during the atunement process, she grows enraged and kills them.
In several other instances, when Becket's life is in grave danger, she protects him, but at the same time she also seems content to just leave him be, allowing Replica or ATC forces a chance to try to kill Becket. Eventually, Alma begins developing romantic feelings for him - indicated by changing her appearance to that of a healthy, voluptuous woman - but because her emotions are stunted, she becomes obsessed with Becket. Unable to control her desires, Alma impulsively throws herself at him and repeatedly tries to rape Becket, though in doing so she inadvertently puts Becket's life at risk, due to her volatile psychic nature and unstable emotional feedback.
Fortunately, he is able to drive her away before Alma ends his life. About midway into the game, she comes into physical contact with Becket yet again. As before, Becket pushes her away, and Alma, angered by his rejection, cries out: "Why!? Instead of finishing him off, she seems to react with confusion and even fright, possibly due to the fact that Becket regards her as more of a threat than anything else.
Her form then changes to a sexualized version of herself. After regarding him for some tense moments, Alma disappears. She comes into contact with Becket several more times over the course of the game, in which he is forced to throw her off of him.
Interestingly, she never pursues him right away, even though she could easily overpower him with little difficulty. At one point however, as Becket steps off the final tram in Interval 06 - Approach , Alma runs at him, desperately clinging to him. Even when Becket resists her, she lunges at him again and again until he finally manages to board an elevator, losing her interest for the time being.
By the end of the game, her intentions for Becket become clear: after he is strapped into the Telesthetic Amplifier on Still Island , Alma appears before him. The Amplifier begins to activate, and his mind is locked into a hallucination, where he is forced to fight Sgt. Keegan's phantoms. After destroying the undead manifestation of their grandfather, Harlan Wade, who goes by the name "Creep", the two brothers battle each other for the fate of their new half-sibling.
The winning brother, depending on which one is played as the most, helps Alma give birth to her new child. Depending on player actions, her child will be taken from her by one of the brothers. In the last stages of the first F. They also tend to attack in large numbers. In Project Origin, Nightmares still appear but with a distinctly new appearance. They appear as a shade of a human body, glowing brightly with energy.
Two types appear: one is just a spook that disappears when the player comes close, and another that will attack the player. They have no true body, as they are seen moving through solid objects to attack the player by diving into them, damaging them. While extremely weak, they can move very fast and can easily kill the player in a few instances. Extraction Point more creatures are introduced. These phantoms also appear as an emaciated corpse-like apparition which appears during the deaths of Douglas Holiday and Jin Sun-Kwon.
In one part of Auburn Memorial Hospital, one of these corpses can be seen turning into one of the invisible phantoms mid-jump against some double doors, making the doors unable to open and blocking the player from that entrance. The developers chose to make Almas dress red for "a variety of reasons.
A glow-in-the-dark statue of pregnant Alma was bundled with the Collectors Edition set of F. The character of Alma Wade was very well received. In , The Age ranked Alma as the 34th greatest Xbox character of all time for being "a genuinely memorable and haunting character from a horror game", adding that "its really thanks to her and her alone" that Project Origin has been "one of our most anticipated games.
In , UGO. That same year, IGN ranked the "terrifying" Alma as the 73rd top video game villain, praising the developers "wonderful job of crafting all sorts of horrific effects using low-tech solutions" and adding: "no matter how similar Alma might seem to Samara and other horror characters, any gamer worth their weight in blood will tell you that shes a villain in a league all on her own. That same year, FHM included her on their list of ten scariest game characters ever. GamesRadar too praised Almas role as an antagonist, putting her in their list of the best villains in video game history at number That same year, Liz Lanier of Game Informer included Alma among the top ten female villains in video games, stating that "each one of Almas three forms has more disturbing implications than the last.
Her character and appearance are heavily inspired by eastern horror. She's often shown as a little, dark-haired girl in a red dress, but this changes in the second game when she takes the form of a naked, emaciated adult. Later on in the second game, when she has become psychically aware of the player, she appears as a naked, healthy, adult woman, instead of the little girl in red dress which originally thought to be her psychic image. Even though Alma looks threatening, she doesn't cause any harm to the player personally.
Aside from horror elements, Alma should not be considered as a " boss " character, but merely a loose distraction to break up the action. The character of Alma Wade is used as a mascot to the F. R games, as she is usually on the cover. She is the main focus of the game, and finding out what happened to her is one of the greatest plotlines carved into the first F. R game. Powers Alma's liquifying power. Because of Alma's telekinetic gifts, she has a number of powers she can possess whenever she pleases.
Although Alma's complete mental strength is unknown. However she has shown off at least three different powers: Mind Control Although no proof has been given, it's believed that Alma controlled Paxton Fettel's mind, forcing him to attack ATC Buildings, attempting to save her. Telekenetics Alma has the ability to throw objects using her mind. The largest object she's been able to move is the Vault Door that was used to contain her.
She also has the ability to move individual objects. For instance, ripping the skin off of a person's body, without affecting their bone structure. In addition to moving large objects and individual objects, Alma can also stop fast-moving pieces of matter, such as bullets, rendering her practically invulnerable.
Hallucinations Alma may affect the minds of others, transmitting false stimuli such as sounds and images. Tweet Clean.
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