Class must be higher than Shaman 22 Blue Bolt Attack with a lightning bolt. Class must be higher than Ascetic 8 Volcano Attack with volcanic might. Class must be higher than Ascetic 9 Plasma Attack with a barrage of bolts. Class must be higher than Ascetic 24 Resist Boost Resistance. Class must be higher than Ascetic 26 Shine Plasma Attack with a barrage of bolts. Class must be higher than Ascetic 50 Spark Plasma Attack with a barrage of bolts.
Class must be higher than Scholar 18 Bind Block a foe's Psynergy. Once you slay it, you can progress further. You will then come to three parallel paths guarded by Tornado Lizards; The left and center paths lead to the same dead-end which contains a chest that is actually a Mimic , which rewards you with Water of Life.
The rightmost path leads you to progress into the next screen. Here, you have another three paths to choose from, all guarded by whirlwinds. The left path leads to a chest containing a Cookie , while the right path leads to a dead-end with a chest containing a Lucky Medal. A large, pink tornado is visible on the right along the way; this is detailed later.
You will come to a cliff leading down to the yellow desert below. It is strongly recommended that you do not climb down it yet. Cast Reveal here and you should see formerly invisible footsteps leading to the upper-left a short distance away, where a normally-invisible log pillar can be seen crossing a gap. Jump across it and you will see Mars Djinni Flash in front of a cave entrance.
Battle it to add it to your Djinn collection. Flash is one of the best defensive measures available in either game; it can benefit greatly in the upcoming boss fight. The cave is detailed later. When you climb down the cliff to the yellow desert below in the south, a tornado larger than the previous whirlwinds will suddenly appear and pursue you. If it catches you, and you use Douse on it, you will enter a boss fight with the powerful Storm Lizard. This is a very tough battle at this point in the game.
Once defeated, you can proceed to the end of the area down south and exit the desert through the southeast end.
The Storm Lizard Boss Fight is, in a sense, an optional boss fight because you can outrun it and make it to the end of the desert before it catches you. However, the Storm Lizard tornado will stay active in Suhalla Desert and pursue you again if you return to the area, and players more often than not return to the area to make use of the secret route to Crossbone Isle , so most battle the boss anyway.
This Tempest Lizard-created tornado will transport you to Crossbone Isle. The cave entrance behind Mars Djinni Flash is an underground trail that leads to a pink tornado. When you step inside it, if you cast Douse as usual, you will enter an optional boss fight with the Tempest Lizard , an even stronger enemy than the Storm Lizard. After beating it, if you leave the desert and return, the pink tornado returns and you can battle the Tempest Lizard again; this is the only boss fight in the Golden Sun series, and perhaps in most RPGs in general, that can be repeatedly fought over and over again, for the same results every time.
What makes the pink tornado especially interesting, however, is that if you do not cast douse on it and let it carry you off, you will land not in Suhalla, but in the optional dungeon known as Crossbone Isle within Karagol Sea. Once you have acquired the Carry Psynergy from Venus Lighthouse, you can return here to let the Tempest Lizard take you to Crossbone Isle, and you may journey through its interior all the way to the end.
The Tempest Lizard can then carry you back from the Isle to Suhalla as normal. Suhalla Desert has a noticeably large assortment of strong monsters fought randomly, as well as four major enemies. In her hometown of Lalivero, Sheba is known as the 'Child of the Gods' after her miraculous birth falling from the sky. However, in this game, she is not relevant to the gameplay.
In The Lost Age , however, she is the new party's resident Jupiter Adept from practically the very start and remains in the party for the entire game. Following the prologue which ends at Idejima and begins right above Daila , Sheba is part of the party starting off at level 5 with experience and equipped with a Wooden Stick , Circlet , Leather Armlet , and Travel Vest , and carrying one Herb as well. Sheba has inherent knowledge of the oft-used Mind Read Psynergy, and at some point in The Lost Age gains the practical and necessary Reveal Psynergy technically makes her extremely important as a party member for the sake of the player's information.
Just like Ivan, Sheba is one of the more defensively frail characters, with generally low HP offset by offensive Psynergy that are oftentimes better for group damage than what warrior Adepts like Felix have available. This "convention," of course, would mainly apply if Sheba is kept in her default character class series Wind Seer like the others are kept in theirs This causes players to tend to use any discovered HP-boosting Power Bread items on her.
Even though in her default class series she can learn and efficiently use spells in the Ray Psynergy series and Plasma Psynergy series , as the game goes on it becomes apparent that she does not have as much instantly identifiable potential as a damage dealer like Isaac or Felix because she can only use maces and staffs or a healer like Mia and even Jenna lacking group-healing Psynergies.
Even Ivan can be considered to outperform her in the damage-dealing department because he can equip Light Blades instead of Maces, which include the extremely powerful weapons Tisiphone Edge and Masamune. Thus, Sheba mainly functions as general support with offensive Psynergies used to soften up the opposition and with group buffing Psynergies like High Impact. Sheba can be thought of as a more mellowed version of Ivan in every regard a little ironic considering their in-game personalities.
Something else of note about Sheba is that she shares the highest inherent Luck rating of the game, 5, with Mia. Sheba's background is the main mystery behind the girl that remains unrevealed and unexplained as of the end of the current Golden Sun series to date; the start of her life on Weyard was itself a fantastic occurrence. Within the northeastern region of the continent of Gondowan , there is situated a set of ancient ruins belonging to a civilization that existed far in Weyard's ancient past.
One day many years ago, a baby fell out of the sky in the guise of a shooting star, and she landed into the ruins with explosive force powerful enough to smash a massive depression in the center of the ruins.
Even more fantastically, the baby did not suffer a single bruise or scratch from the impact. The townspeople from a nearby town named Lalivero investigated the event and discovered the baby. The town's mayor, Faran , and his family decided to adopt and raise her as their own, and she was given the name Sheba. Sheba was raised in Lalivero with love and kindness by her adoptive family, and was viewed with an outright divine reverence by the townspeople - understandable, considering her origin.
It was not just because of the circumstances of her "birth" either; Sheba exhibited abilities that would come across to any layman as strange, supernatural powers, but which would easily be recognizable by Adepts as Psynergy abilities coming from a Jupiter Adept. Sheba, however, also appears to be surrounded by a mysterious influence that can cause certain events involving her to play out in ways that come across as incredible coincidence.
She was given the title "Child of the Gods" because of all these traits. Growing up as more or less Lalivero's pride and joy, Sheba was raised to be a kindhearted and outgoing girl, but she can sometimes come across as an elitist snob, perhaps as a byproduct of all the attention she received.
She is aware of her mysterious origins, though, and desires to find out the truth about herself someday. In the present, Lord Babi , the imposing and mysterious ruler of the city of Tolbi , uses Tolbi's military to press-gang the people of Lalivero into laboring on a new construction project for him: a tower he would name Babi Lighthouse , which is to be constructed upon the foundations of the ancient ruins north of Lalivero - the ruins Sheba originally landed in.
Babi blackmails the people into complying by kidnapping Sheba and taking her to Tolbi, where she is kept in a suite in Babi's own palace, and Babi promises to release her back to the people of Lalivero when they complete the tower. The people of Lalivero view Babi as a tyrant for this, but they have no choice but to begrudgingly accept his terms.
Sheba is aware that that though her Psynergy powers could technically be enough for her to bust herself out and flee from Tolbi, she most likely wouldn't survive the trip back to Lalivero alone because it means passing through the deadly Suhalla Desert. Sheba while staying at Babi's Palace in Golden Sun.
Sheba stays at Babi's palace as "Babi's guest" for quite a long period of time. Eventually, however, Babi sends some soldiers to notify her that he will be releasing her back to Lalivero. At this year's annual tournament of warriors in Tolbi, Colosso , Babi found a group of young traveling warriors who have Psynergy powers similar to Sheba's, and Babi now considers them and their leader Isaac to be the most useful to his purposes at this point.
Sheba is entirely uplifted at the news, and following Colosso, Sheba is escorted out of Tolbi with an entourage of soldiers and transported into the direction of Lalivero.
When Sheba and her escorts travel through Suhalla Desert, however, the deadly sand cyclones patrolling the desert - in actuality powerful, vicious monsters named Tornado Lizards cloaking themselves in sandy whirlwinds - attack and kill most of the soldiers, and Sheba is left lost in the desert. Soon afterward, fate plays a hand: A group of powerful Adepts, led by Saturos and Menardi and consisting of their allies Felix and Alex and their unwilling captives Jenna and Kraden , passes through the desert in the direction of Venus Lighthouse, and when they happen upon Sheba they identify her as a Jupiter Adept.
They've been seeking a Jupiter Adept like her for their own purposes, so they take her captive. Now a hostage once again, Sheba is forced to accompany Saturos's group as they travel toward the Venus Lighthouse. Sheba as depicted on the back cover of the 4-Koma Gag Battle. Saturos's group of Adepts are traveling across the world to light each of the four Elemental Lighthouses using the Elemental Stars in their possession, which will break the seal on Alchemy and release it upon the world.
Each Lighthouse can only be entered if the group has an Adept of that Lighthouse's respective element, but now with Sheba under their control, they have one of the things necessary to enter and properly climb Jupiter Lighthouse in the future.
Their quest to light the Lighthouse Beacons is opposed by another group of Adepts pursuing them, which is the group led by Isaac. Saturos's party cuts their way through the entrance of Venus Lighthouse and Lalivero, killing and wounding scores of soldiers and civilians. They make their way to the ancient ruins Babi Lighthouse is being constructed upon, which contains the entrance to a secret underground trail that leads to the true entrance into Venus Lighthouse.
The people of Lalivero are distressed at the sight of their Sheba being held captive by strangers. As Saturos's group climbs up through the tower, Saturos and Menardi order Felix and Alex to lead Jenna and Kraden back out and wait at Idejima , a nearby peninsula where Menardi's Psynergy-driven ship is moored at, while the Mars Adepts go to the lighthouse's aerie and light the Venus Beacon, taking Sheba with them.
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